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- > Should I just draw the background in a certain colour range and check
- > for collision with certain colours( I think this method was used in the
- > space ship shoot em up game which came with AMOS,-its name escapes me)
- > or create the background using bobs and use bob collision techniques.
- > Any suggestions?
-
- I suggest that you use bobs for things like oil slicks etc., and checking
- colours for detecting when the car is off the track.
-
- > Also there is a small amount of flicker which I would like to get rid of.
- > Any suggestions on removing that. i.e. Should I be using autoback 0 with
- > the bob update off and bob clear,bob draw techniques? I had a go at it
- > but couldn't get it working. Any suggestions on that one also would be
- > appreciated.
-
- I ALWAYS use Autoback 0 and Bob Clear/Draw... Here's how it goes.
-
- Screen Open 0,320,200,8,Lowres
- Curs Off : Flash Off : Paper 0
- Cls : Double Buffer : Autoback 0 : Bob Update Off
- '
- ' Main Loop
- '
- Do
-
- Bob Clear
- '
- ' Move your Bobs and do all the other stuff here.
- '
- Bob Draw
- Screen Swap
- Wait Vbl
-
- Loop
-
-
-
- --
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- v* C+++ UB+++A++++ P++ L++ E+ N+++ http://satelnet.org/~mentat/
- K+ !W--- M-- V po- Y+ t++ 5+ jx G?
- R tv++ D- B--- e+ u** h f r++ !n y+ "No matter where you go, there you are."
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